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Sciencewise Book 3

Sciencewise Book 3
Item# 08803BBP
Regular price: $24.99
Sale price: $16.99

Product Description


Develop scientific thinking!

Grades: 9th-12th+
Subject: Science
ISBN: 0-89455-679-7
Activities: 54
Pages: 180


Sciencewise uses experiments with surprising outcomes and hands-on activities that require critical thinking to teach scientific analysis and problem solving.

Methods
Dynamo Demos are parent-led demonstrations that capture students' interest by revealing surprising outcomes. Each experiment is followed by easy-to-use questions that reinforce scientific thinking.

Creative Challenges presents students with scientific problems to solve. They must design and develop solutions to the problems, allowing them to practice and apply the science process skills learned in Dynamo Demos.

Teaching Support
Includes easy-to-use guidelines and minimal setup. Supplies can generally be found around the home.

Table of Contents/Skills

Introduction
On Using This Book

Dynamo Demos

Stubborn Stuff
The Ever Amazing and Always Magnificent Water-Expanding Machine
The Hot Hand
Wacky Water
Hindenburg II
The Hungry Teacher
Up in Flames
Thing in a Bottle
Needle Through a Coin
The Thick and Thin of It
Fireballs in the Sky
The Amazing Drinking Bird
Long Board, Short Board
Flaming Presidents
The Cling Effect
Tipsy Tumblers Trick
Brain Games
Playing the Pipes
Moby Grape
The Foo Can
Chemistry Connections
Law of Lenz
Pootsie Wootsie's Challenge
Alien Inverting Light
A Pint of Tension
The Falling Argument (or Aristotle vs. Galileo)
Playing Catchup
The Boiling Discrepancy
Strange Marks
Weightless Water
The Dilemma of Ignatz Semmelweis
The Ransom for Renard
The Problem of Grierer and Schramm
"That's My Story, and I'm Sticking to It."
Backwards Boiling
Off the Wall
Creative Challenges

Creative Challenges Introduction

Tunnel Time
Edible Engineering
Cousteau's Contraption
Careful Stacker
Support Your Local Spaghetti
Teeny Tiny Towers
Tacoma Narrows Revisited
Mousetrap Madness
Captain Capsize
The Wright Stuff
Catch Some Rays
The Don Quixote Device
Program Your "Robot"
Brain Games
The Always Amazing Magnetic-Levitation Device
Newton's Wild Ride
Mr. Goldberg Turns the Crank
The Itsy Bitsy Spider Climbed Up the Water Spout


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