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Made for Trade - A Game of Early American Life

Product Description
Made for Trade - A Game of Early American Life
Manufacturer: Talicor/Aristoplay
ISBN: 1-57057-501-0
UPC: 720233005015
Ages: 8 and Up
2 to 6 Players
! Warning: Choking Hazard - Small parts.
Not for children under 3 years.
What was life really like in colonial America? Made for Trade was designed to capture the essance of our country’s formative years.
Like American settlers, players will need to visit different shops to attain items they need by paying shillings or by trading. They’ll learn what everyday life was like for ordinary citizens while practicing bartering and money management. A delightful lesson in history and economics and great for all ages!
Features
Practicing bartering and money management
Learn what life was like for ordinary citizens in colonial America
Lessons in History and Economics
Instructions for 4 games included
There is more to history than names, dates, and events. Individuals, lifestyles, and daily hardships are important to know about, too. Made for Trade offers a fun way to personalize history by putting children in the shoes of a colonist. Players get to experience a time and place that's all-American, the beginning of our country's very existence, and yet surprisingly different from the lives we have today.
The game also offers a first-hand try at living in a barter community. Unlike today, money is scarce and so players must trade home-made goods for necessities. Whether you are Chrisian Fairhill, Eliza Oglethorpe, or any of the other colonists, you get the chance to journey through the colonial town on the game board and live the early American life. Perhaps you are an indentured servant trying to buy your freedom or the customs official who can collect taxes. You can visit shops, trade on Market Day, or catch the latest news at the Tavern.
Made for Trade includes four different games to play:
Shillings:
A simple card game that plays like "Spoons." Players collect cards of objects that belong in the same shop. (Ages 8 and up.)
Tourist:
Get a glimpse of colonial life as you make your way around the early American town trying to be the first person to collect four objects and four shillings. (Ages 8 and up.)
Trader:
Start the game as an indentured servant and buy or trade your freedom and wealth. (Ages 10 an up.)
Shopper:
Make your own inventory list of objects to buy and trade at the stores. The first townsperson to collect all the objects wins! (Ages 12 and up.)
What's Inside:
1 Gameboard depicting an early American town that might have been
60 Shillings
2 Dice
48 Object cards
8 Character playing pieces
8 Inventory (shopping) lists
30 Historical Event I Cards (easy)
30 Historical Event II Cards (more difficult)
1 Instruction/information booklet including instructions for four games and detailed descriptions and uses of the objects found in the game
A delightful lesson in history and economics
Endorsed by the Commission for Bicentennial of the US Constitution.
Recommended by Parents' Magazine.
Awards
Parents Magazine - “The very best board game ever!” - 2003
Media & Methods Excellence in Education Award - 2003
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